PolyMesh from NURBS

Turns a NURBS surface into a polygonal surface.

 

Thanks to the Construction Tree any changes made to the original NURBS surface are propagated to the polygonal surface, which is updated in real time.

 

How to use

1. Click the PolyMesh from NURBS icon or choose the Tools > Polymesh > Generate > PolyMesh from NURBS command.

 

2. The program console prompts Pick NURBS surface objects.

 

3. Pick the surface you want to transform. You can pick as many surfaces as you want. To end selection, press Spacebar.

 

Options

 

Object

To change the object you want to transform in polymesh.

Views / Modeling Tool panel. Switch the Replace check button on and pick another surface to transform.

 

Remove

To remove a component from the subdivide object.

Modeling Tool panel. Choose the component of the merge object you want to remove from the list. Press the Remove button.

 

Insert

To add a new component to the subdivided object.

Views / Modeling Tool panel. Switch the Insert check button on and pick the new object you want to include in the subdivided object.

 

Surface Tolerance

To modify the tolerance value. The higher the value, the bigger the difference between the original surface and the tessellate one.

Modeling Tool panel. Switch the Surf. Tolerance radio button on. Then, set the tolerance value either by moving the slider or by typing it in the data field and press Enter.

 

Subdivision

To modify the number of polygons. The higher the subdivision factor, the higher the number of polygons.

Modeling Tool panel. Switch the Subdivisions radio button on. Set the value either by moving the slider or by typing it in the data field and press Enter.

 

Trim curve subdiv.

To modify the subdivisions of the border in a trimmed surface. The higher the subdivision factor, the higher the number of polygons.

Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and press Enter.

 

Triangles only

To instruct how the resulting model is tessellated.

Modeling Tool panel. Switch the Triangles only radio button on to tessellate your NURBS surface in triangular facets. Switch the radio button off to tessellate your NURBS surface in n-sided facets.

 

Weld vertices

Welds coincident vertices of a polymesh.

Modeling Tool panel. Switch the Weld vertices check button on to weld together all coincident vertices that fall within the tolerance specified in the Welding Threshold spinner. It is very useful in order to eliminate gaps between surface edges of the NURBS object.

 

Note: You should leave this radio button on because unwelded objects cannot be correctly smoothed or unified.